Post via forum by mb_SS <krusingtp(a)gmail.com>:
Here is the complete output when compiling. See the error at the end:
And this is what I did to fix it:
As you can see it is looking for cegui/lib/libCEGUIOpenGLRenderer.a in lib instead of lib64. The link fixes the issue.
Is it just a work-around? Yes. But it works.
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Forwarding message by Aakburns for discussion:
From: Arik Burns <aakburns(a)gmail.com>
Subject: Re: TSC game music
To: Quintus <quintus(a)quintilianus.eu>
Date: Mon, 17 Nov 2014 13:05:10 -0600 (13 hours, 44 minutes, 20 seconds ago)
When you're at ground level and jump, the camera does not move. But when
you jump up on, lets say a pipe, now if you jump, the camera continues to
pop up with the character really harshly. Not that you're trying to make
Mario, but me and my girlfriend just played through the old super Mario
world on super Nintendo. I then sat and played some SMC, and well, it's
very noticeable, and harsh.
I was also never sure why the ground level starts in generally the middle
of the screen in SMC, seems like there is so much more to be desired by
moving the ground maybe another 1/4 of the way down the screen.
Not sure how to better explain it.
today I’ve renamed all the remaining occurences of “SMC” to “TSC” in the
codebase. The result is a wealth of changes, and if you are planning on
working on the code, I highly recommend you to update your local copy of
the repository prior to that in order to prevent a lot of merge
The renaming was started from the release-2.0.0 branch, but I already
merged that branch into devel, so even if you intend to work on devel
you should update now.
Note that as part of the renaming process, TSC’s user directory has
changed from `~/.local/share/smc` to `~/.local/share/tsc`. TSC will not
automatically read the old directory, you have to actively rename it
yourself; the moving procedure for users of the old 1.9 version has been
kept though. Hey, you are running a beta version, what are you
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