Fw: Fwd: Vanilla Dome Replacement...
by Chris Jacobsen
Bouncing another gmail email to tsc-devel...
Patrick,
This was Sydney's feedback:
"I think it is a decent replacement. Perhaps a tad quiet, but otherwise very nice.
Also, the intro of the song ( very first) could be a tad smother, but it works. It may just be me.
-Sydney"
I'm thinking it could be used a new underground song, but it probably could not replace overworld levels that are currently assigned to this music. We'd either need a new song that works for an above world level that is currently assigned to the old music, or we would need to go ahead and assign those levels to other music tracks. I know it wasn't clear for you when we told you about the replacement because the original song WAS used in an underground world in Super Mario World. I'm sorry -- I should have been clearer.
In order to use the track, though, we will have to get a license confirmation. You would need to state that you are fine with us using it under a license such as CC-BY-SA-4.0. You can also request a license in which only we use it if you want. We cannot use the song until we have a confirmation, though. If you submit it through the forum, that will count as an automatic confirmation unless you say otherwise in your posting. If you modify the song again, be sure to include a license confirmation for the modifications.
-datahead
On Fri, Jan 30, 2015 at 11:28 PM, Chris Jacobsen <datahead8888(a)gmail.com> wrote:
Patrick,
Thank you for sending a new song -- we've been short handed on new music for some months.
My initial thought is that the new replacement sounds a lot more ambient (if that's the right word) and otherworldly than the original. The original Super Mario World track is used for an underground map in Super Mario World, while our remix of that Mario song ended up used in a number of overworld levels for our game. Most overworld levels don't have ambient music, though.
I'm thinking we could use it; I'm just not sure as offhand where the best place is.
I also can send this to team. For now I can sent them the download link; I will have to try to figure out how to post these files on our server for reference.
-datahead
5 years, 11 months
Fw: Fwd: Vanilla Dome Replacement...
by Chris Jacobsen
Forwarding yet another message that gmail seemed to be unable to send to tsc-devel...
Patrick,
Thank you for sending a new song -- we've been short handed on new music for some months.
My initial thought is that the new replacement sounds a lot more ambient (if that's the right word) and otherworldly than the original. The original Super Mario World track is used for an underground map in Super Mario World, while our remix of that Mario song ended up used in a number of overworld levels for our game. Most overworld levels don't have ambient music, though.
I'm thinking we could use it; I'm just not sure as offhand where the best place is.
I also can send this to team. For now I can sent them the download link; I will have to try to figure out how to post these files on our server for reference.
-datahead
5 years, 11 months
Incredible spam amount on secretmaryo.org
by Quintus
Hi everyone,
I’ve killed about a dozen spambots on secretmaryo.org today and it’s
still some really large number invading and conquering them. I think we
can’t hold them back any longer; I’ve tried to grant sydney admin
access, but it turned out that I don’t have sufficient rights to do
so, only FluXy can.
I think we have reached the end of it now. We can’t defend any
longer. Let us leave those forums to the enemy and turn your eyes
forward towards TSC! We need our personal resources more in developing
and promoting TSC than in fighting this army of Orks of Sauron, errm,
Spambots that’s up front there, infinite and neverending.
My plan is as follows: In a last attack, we delete all the spambots and
posts that are currently on the forum if possible. Then, I will lock the
registration and place a last, prominent announcement on the forums that
they are officially abandoned now. Finally, I will delete my own account
(with posts not being deleted) and encourage anyone of you with
moderation rights to do the same so you are not hold liable later on for
content spambots may still post there when they find ways to overcome
the locked registration.
And that’s it then. After we all have left, only FluXy can ever open up
the forums again.
Valete,
Quintus
--
Blog: http://www.quintilianus.eu
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5 years, 11 months
Backuping alexandria
by Quintus
Hi everyone,
first off: While I do skim through the chatlogs, I don’t read them in
detail. If you want me to recognise something, please send it to the ML.
I’ve seen you debating about TSC server backups. As outlined already,
this is something we should really do. Currently, if some unforeseen
outage happens, all data on our forums/wiki is just gone. That’s bad.
Backups are something that should be run automatically, maybe something
like once a week is enough for us. Every 6 month or so we could do a
full backup, with the weekly backups just being incremental backups
(i.e. backups of only the changes that happened). This will keep the
storage needed low. To give you an overview of what’s needed, here are
some figures:
Alexandria has a maximum disk size of 60 GiB, where 54 GiB are available
for storing files. Of these, 6,6 GiB are actually in use currently, and
this number will only slowly increment, mainly, when we upload new
release tarballs/installer files. Given that figures, I think that two
500 GiB hard drives (see below) are sufficient.
For doing regular backup, all that’s needed is a device that’s either
running all the time or that is woken up automatically at backup
time. Note that something as little as a Raspberry Pi is enough. It’s
more important that there’s enough disk space, and probably that the
data is stored on more than one disk to prevent disk failure. IPv4 NAT
generally doesn’t prevent creation of backups, because you can either
construct the backup in such a way that the backup machine opens an
outward connection to the server (which perfectly traverses NAT), or by
using IPv6, which always makes things easier. Go to
https://www.sixxs.net/ and get your free IPv6 tunnel and /64 net now if
your ISP doesn’t want to grant you IPv6.
What’s recommended, though, is a good Internet connection. Otherwise
making a backup will use up all your bandwidth for quite some time and
hindering your regular use of the network.
Valete,
Quintus
--
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5 years, 11 months
On the server issues
by Quintus
Hi everyone,
as you might have guessed, I don’t have much time right now. I’ve
skimmed through the IRC logs of the last days and wanted to comment on
it a bit.
The setup currently runs a standard Apache httpd on Debian wheezy. The
forum runs on a Thin server that is reverse-proxied behind the httpd,
and the wiki runs a Python software named Moinmoin via CGI. All the
other pages are simple, static HTML pages that are either written
incrementally (like the chatlogs) or on a regular interval via Cron
(such as the mailinglist archive), or even manually such as the main
page.
The reason for the current outages is the Moinmoin wiki software. From
time to time, it gets cought in an infinite loop with 100% CPU usage,
blocking httpd completely and having heavy impact on the rest of the
server. The problem in the wiki software seems to have been resolved in
newer versions of Moinmoin, but Debian’s policy won’t permit to get a
more recent version into their repositories.
As has been suggested, the problem thus is _not_ memory usage. There’s
plenty of free memory on the server. It’s just the 100% CPU problem
caused by the Python processes and thus it’s not really httpd’s
fault. If we swapped out httpd for nginx, the problem would occur
likewise.
This leaves us with the option to either upgrade to Debian Jessie,
upgrade only Moinmoin to a more recent version and afterwards manually
take care to keep it up-to-date without the package manager, use another
wiki software, or put proper monitoring in place that automatically
restarts faulty daemons. I personally favour the last option, as
monitoring is something that should be good measure for any server. The
same goes for backups. Once I’m done with my exams, I’m going to do some
proper server configuration in this regard. Maybe I can even insert
something in the meanwhile...
A sidenote for anyone having server access: On login, the MOTD is
printed to the terminal. It contains the names and valid email addresses
of all people who have full admin access via sudo. In case you urgently
need an admin email address, that’s where you want to look.
Also, if you didn’t know yet, I offer SSH (and thus SFTP with download
area!) access to anyone involved in the TSC project. Just drop me an
email. If you don’t know where to put your large files to distribute
them, this is for you.
The most reliable way to reach me currently is by email, either directly
(see From header of this email), or by sending to the mailinglist. I’ll
see both, even if I don’t reply immediately.
Valete,
Quintus
--
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5 years, 12 months
Re: Would you be interested in rejoining the (SMC) project...
by Chris Jacobsen
> But I'm sorry to say, that I don't have much time to spare. I work
full-time in customer support, which is extremely draining. And most
days I simple don't want to turn my PC on. And this little time I spend
is at the moment used for my own project, which develops at a glacial
pace. Most of the time I'm just busy with re-factoring things, that a
few weeks ago sounded like a good idea.
That's not a problem. You can also just participate in forums if youwant, hang out in IRC chat, or, if you get a little time later, do a singlechange for the game. Any small involvement helps. If that neverworks at all, though, that's fine, too.
> Something that also turned me off is, that there isn't a useful style
guide.
Yes, there's wide stream agreement that we need style consistency.Bugsbane (AKA helios) was revamping the style guide, but thenhe left again. Most of the artists we've worked with have beenunavailable, so it's been hard to find resources to get the style guidedone. I'm probably going to try to recruit some new artists on gamewebsites; I succeeded in reaching 3 musicians this way, who mayhelp us find replacements for the final Mario remix tracks.
We've also discussed the possibility of trying some new styles. Givenwe're a new fork, have a new story, and are overhauling thegraphics, this is a good time to experiment with some of these things.
Best of luck in the game you've been working on. If you have a linkto anything you're worked on for your own project, I'd be curious tocheck it out.
-Chris (datahead)
On Friday, January 16, 2015 1:02 PM, Markus Hiebl <hiebl(a)frostbringer.net> wrote:
Hello,
I'm happy to hear, that the project isn't dead. And also develops in a
direction I personally like.
But I'm sorry to say, that I don't have much time to spare. I work
full-time in customer support, which is extremely draining. And most
days I simple don't want to turn my PC on. And this little time I spend
is at the moment used for my own project, which develops at a glacial
pace. Most of the time I'm just busy with re-factoring things, that a
few weeks ago sounded like a good idea.
Also, I consider myself more a bad programmer then a bad artist. Back
then I was mostly toying around with Inkscape, without really getting
anywhere.
Something that also turned me off is, that there isn't a useful style
guide. There is of course http://wiki.secretchronicles.de/StyleGuide ,
but without any pictures as references this isn't much help. Also, there
is a lot of important information missing. Like for example
level of detail or allowed side-ratio. And if I remember correctly the
question if gradients are allowed or are just evil was never answered.
Although I have to stress, that this isn't the reason for not
participating, but would have been my focus.
Anyway, I wish you best luck with this project,
Sincerely,
Hiebl
Am 2015-01-09 um 01:17 schrieb Chris Jacobsen:
>
> FrostBringer,
>
> We have continually been working toward Release 2.0 of Secret Maryo
> Chronicles. It will be the first release in five years. We are getting
> fairly close to having a tangible release now.
>
> Actually, we are changing the name of the game to "The Secret Chronicles
> of Dr. M" (also known as T.S.C.). This is in order to remove "Maryo", a
> clear reference to "Mario". We are likewise swapping out other Mario
> graphics with new, original graphics. Bugsbane (helios) has posted a
> number of new graphics for this, but there are still a number left to
> change.
>
> Quintus is the project lead, and Luiji is second in command now. I have
> been working on a draft for the new story myself. We have 4/5
> programmers, up to 3 musicians, up to 2 artists, and a number of beta
> testers now.
>
> Many of the artists have limited time (or sometimes get busy), so if you
> are able to contribute any artwork again, it could help us keep the
> project moving quickly. You had contributed a good number of assets to
> the SMC game before. We'd love to see what you might be able to produce
> for the latest version of the game.
>
> Quintus has posted a new website on a new server and with a new forum
> at: http://www.secretchronicles.de/en/. This will give us the admin
> access we need to manage the site and allow us to directly combat spam bots.
>
> We maintain the issue tracker for features/bugs (along with code and
> assets at): https://github.com/Secretchronicles/TSC
> Our IRC Channel is #secretchronicles on freenode.net
> Our mailing list is tsc-devel(a)lists.secretchronicles.de
>
> Thank you,
> Chris Jacobsen (datahead)
5 years, 12 months
Fw: Secret Chronicles Music...
by Chris Jacobsen
On Saturday, January 17, 2015 5:32 AM, Brett <icsoundtracks(a)live.com> wrote:
Hey again, Just to clarify, all of the pangeo uploads play through the loop twice so you do hear it repeat from the start about half way through with all of them. It's just that I didn't want them to end abruptly on soundcloud. I'll let you know later which song I pick. Sent from my Sony Xperia™ smartphone
---- Chris Jacobsen wrote ----
Okay, that'd be really good. If you can let me know which song you choose to work on, it'll really help to coordinate with the team. I'm looking forward to hearing it.
The Pango Introduction (Loop) seems to have an ending, playing a last note and fading out. This doesn't seem to be a loop, though it's a little hard to tell because soundcloud jumps to the next song when it finishes.
Thank you,
Chris
On Friday, January 16, 2015 7:49 AM, Brett Cahill <icsoundtracks(a)live.com> wrote:
#yiv2323546313 --.yiv2323546313hmmessage P{margin:0px;padding:0px;}#yiv2323546313 body.yiv2323546313hmmessage{font-size:12pt;font-family:Calibri;}#yiv2323546313 Hey there,
Thanks for the response,
If it would work for you, I could go over one of the mario songs from the list and come up with something more orchestral sounding, but influenced by the particular mario song. That way, you still get the same feel and hopefully triggers a connection between the two. Obviously though, it will be a different song and not a copy.
In terms of making loops, I don't have a problem with that. If you look at this playlist: https://soundcloud.com/in-contrast/sets/pangeo
All of the compositions there are loops, so I should be able to make more loopable music for you :)
Let me know if this sounds good to you,
Regards,
Brett
Date: Fri, 16 Jan 2015 05:13:27 +0000
From: cjj_009(a)yahoo.com
To: icsoundtracks(a)live.com
CC: tsc-devel(a)lists.secretchronicles.de
Subject: Secret Chronicles Music...
incontrast, I had replied to you on Game Jolt, but I figured I should reply by email, too.
Usually Secret Chronicles doesn't really use a retro style for music. Even the 2D images tend to try and simulate 3D lighting in some way. Your orchestral sound could work really well in the game. We've been working on a new draft of the story and are wanting to eventually add cinematic scenes (using sprites) to the game. Cinematic orchestral music will really work well with these goals. I especially enjoyed your combat piece -- it was well composed. We actually do a have a military theme song task (https://github.com/Secretchronicles/TSC/issues/239). The big priority right now is, of course, knocking out the Mario remixes for the release. Ideally replacements would have the same feel or elicit the same reaction from people when they listen to them but would not sound at all like Mario music. Generally level music needs to be loopable.
If you start on something, let us know if you could so that we can keep track of work being done. Someone else just responded to the game jolt posting and created a dying music replacement, but the other songs are still pending at the moment. We also could try an iterative approach, listening to each version as it's further developed, but it's up to you what work style works best for you.
-Chris (I also go by datahead)...
5 years, 12 months