[ANN] New domain for the Secretchronicles project
by Marvin Gülker
Hi everyone,
thanks to the great efforts of xet7 and sydney, the TSC project now owns
the secretchronicles.org domain. The web services already have been
switched over (and now support HTTPS!), the rest is currently in the
process of being migrated.
The secretchronicles.de domain will for now be kept, as we are not sure
what we'll do with it. For now, all content on secretchronicles.de
redirects to the new .org domain.
Please update your mail client to send to @secretchronicles.org
addresses now instead of the old .de ones (e.g., the mailinglist
tsc-devel(a)lists.secretchronicles.de has now moved to
tsc-devel(a)lists.secretchronicles.org).
Please inform us of any inconveniences you experience in our
infrastructure, either by speaking up in IRC (#secretchronicles on
chat.freenode.net) or by emailing our administrator xet7 at
<x(a)xet7.org>.
Happy hacking!
Marvin
--
Blog: http://www.guelkerdev.de
PGP/GPG ID: F1D8799FBCC8BC4F
4 years, 2 months
3.0.0 rewrite: Complete vs. incremental
by Marvin Gülker
Hi everyone,
The rewrite ticket on the tracker[1] has become quite large and contains
lots of information, which is why I take this here so it can be
discussed independantly. A nice benefit of mailinglists over the linear
tracker is that it's inexpensive to have discussion branches...
As of now, I favour a start from scratch for TSC. That is, create a new
repository, put a hello-world main.cpp file into it, and then start from
there, doing architecture right from the beginning and leaving all the
rust behind us (like secrecy principle problems, in-memory XML, and what
not; look at ticket #534 for an incomplete list of problems and for
the "legacy code" label on the tracker for a more complete view). The
argument I have for this is simple: Cleaning TSC's architecture so that
it can be called sane and it is fun to work on requires rewriting nearly
everything of it, except for those parts that have been touched in the
last months by us. And even those parts still have to work with the
legacy code around it so that e.g. the audio API still contains the
legacy concepts from SMC, albeit it was internally upgraded to SFML.
I want to note that certain parts of the code can be copied over, for
example enemy logic or the rewritten HUD, so that not literally all
functionality needs to be recoded.
The alternative is to stick with the current codebase and try to
incrementally update its broken architecture to something usable. In my
opinion, this approach causes more work than a rewrite from scratch as
the interdependencies between TSC's code make it impossible to update
all parts as completely independant modules.
However, I am not inherently against the incremental approach. If the
majority wants to do it, I will follow suit.
Greetings
Marvin
[1]: https://github.com/Secretchronicles/TSC/issues/534
--
Blog: http://www.guelkerdev.de
PGP/GPG ID: F1D8799FBCC8BC4F
4 years, 2 months