At long last, the first TSC change I ever did, std::cout and std::cerr
breakup, is finally released :)
This change missed the 2.0 release and was made in devel at the time.
We are urgently looking for a graphics artist
Has anyone contacted Bugsbane? We would need to be sure at least one
programmer is ready to put his work to immediate use, through coding
changes and/or commits before anyone emails him.
This upgrade however bound so many of TSC's team resources that
release ultimately ended up with fewer new features than it was
It was really the Cegui and SFML upgrade duo that tied up the team,
preventing most feature work. This is otherwise spot on.
I have thought about emailing some YouTube game reviewers to do a review of
TSC to try to get more exposure.
The main question here would be if we want to wait until another
maintenance release to do this, as our testing resources were limited for
this last release, meaning there could still be some bugs that weren't
found in theory.
I know I was not able to fix a scripting bug in a couple of my levels in
time that could break the levels if a save and load is used, though it's
not that likely most players will encounter this.
Basically, my thought was to get more exposure for TSC so that we get more
contributors -- programmers and artists -- in the long run.
I will probably send out an email on this later, though reviewers probably
do need to be contacted soon after a given release rather than a month
after or later.
Linux releases are also important of course, though I'm not sure if we have
anyone to do them right now. I don't think I can volunteer for this.
On Sun, May 17, 2020 at 5:56 PM Lauri Ojansivu <x(a)xet7.org> wrote:
I uploaded new packages to the server, and updated download webpages.
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