Brett,
If you get a chance to submit your music, we'd still be interested in using it in
Secret Chronicles.If you submit through the forum
(
http://forum.secretchronicles.de/forums/11) it is the easiest way to give us permission.
We previously said we were interested in using:
* Steady Tension - A suspenseful interlude for a cinematic scene -- we don't have
direct support for cinematic scenes, but getting some music in the game would pave the way
for this* Cinematic Entrance - This could work for a cinematic scene with a major villain
approaching
I think you also should go ahead and submit these so that the team can consider them:*
Combat - It might work with a sort of military theme
* General Fischer - Another possible military theme
If you have any other music that might work well to replace some of the Mario music we
discussed or if you think it might work as a brand new song, feel free to submit it, too.
-datahead
On Monday, February 2, 2015 1:05 PM, Chris Jacobsen <cjj_009(a)yahoo.com> wrote:
Okay, thanks for clarifying on the Pangeo soundtracks. We won't use them without
your permission.
We'd definitely be up for more music if you can compose it. A similar sound to the
Pangeo soundtracks sounds like a good idea. If you are composing a replacement for the
Mario tracks, just be sure to make sure the new music should work as a replacement.
I'll continue to discuss the other songs on soundcloud with the team and see if we can
reach agreement on some more posted songs we can use in the game. Some of the team
members have been out, so when they are available again, it will help with this
discussion.
By the way, we may have found a replacement for the Bob-Omb battlefield song. We already
have a replacement for the Mario dying music, though we can't get a license
confirmation at the moment in order to use that one. We have a possible submission for a
Vanilla Dome replacement, but it was composed as an underground song whereas the Mario
remix was used above ground. Thus we may have to seek out another replacement ---
we're still discussing that one. The remaining two of the original 5 songs are still
open for replacements.
We'll also gladly accept new music that does not consitute a Mario music replacement
-- it will help build our story and game experience.
Yes, I think the forums are the best way to submit music if you can. It turned out I
wasn't suggesting the best license for email confirmations. Using the forums avoids
confusion like this. We'd be glad to work with you, though, to find an easy solution
to confirm licensing.
-datahead
On Monday, February 2, 2015 8:29 AM, Brett Cahill <icsoundtracks(a)live.com>
wrote:
#yiv9490144674 --.yiv9490144674hmmessage P{margin:0px;padding:0px;}#yiv9490144674
body.yiv9490144674hmmessage{font-size:12pt;font-family:Calibri;}#yiv9490144674 Hey,
Unfortunately I can't let you use the Pangeo soundtracks, but the others you mentioned
are fine. I can also create something with a similar sound if that's what you want.
I'll give the permission to use the music via the forum link you posted.
Regards,
Brett
Date: Sun, 1 Feb 2015 05:31:07 +0000
From: cjj_009(a)yahoo.com
To: icsoundtracks(a)live.com; tsc-devel(a)lists.secretchronicles.de
Subject: Re: Secret Chronicles Music...
Brett,
We've been discussing your music that is posted on soundcloud. Here are the ones that
the team is interested in using:* Steady Tension - A suspenseful interlude for a cinematic
scene -- we don't have direct support for cinematic scenes, but getting some music in
the game would pave the way for this* Cinematic Entrance - This could work for a cinematic
scene with a major villain approaching
We also liked these songs. They are already used in the Pangeo game, so we will need to
talk some more amongst ourselves before adding them (assuming you are good with this).*
Pangeo Winter - We could use another ice level song* Pangeo Water - Either underwater
music or underground music. We don't have support for underwater levels, but adding
music might encourage some programmers :)* Pangeo Toxic Biome - Might work well for an
enemy fortress where there is a bit of a covert mission feel
As I said, your music has a good style. More requested songs should come out of further
discussions. Some of the team members have been unavailable for these discussions
recently. Combat and General Fischer are examples of songs I'm interested in. Let us
know if you you compose any new replacements. We just got a submission from Patrick Friel
for a possible Vanilla Dome replacement, but it probably will end up being used as a brand
new underground song instead (because the Vanilla Dome music is used in overworld
levels).
In order for us to use any song, you must confirm that we have permission to use it and
state the license. We usually use CC-By-SA-4.0 now, but you can also request that only we
use the song with an exclusive license. Alternatively, you can post on
http://forum.secretchronicles.de/forums, in which case it will default to a CC-By-SA-4.0
license unless you state in your post that you are not giving us the music for the game or
that you want to use a different license. I know licensing can be a pain, but copyright
issues have caused us problems before (even though we're an open source game).
--datahead
On Saturday, January 17, 2015 11:31 AM, Chris Jacobsen <cjj_009(a)yahoo.com>
wrote:
Okay, thanks Brett.
On Saturday, January 17, 2015 5:32 AM, Brett <icsoundtracks(a)live.com> wrote:
Hey again, Just to clarify, all of the pangeo uploads play through the loop twice so you
do hear it repeat from the start about half way through with all of them. It's just
that I didn't want them to end abruptly on soundcloud. I'll let you know later
which song I pick. Sent from my Sony Xperia™ smartphone
---- Chris Jacobsen wrote ----
Okay, that'd be really good. If you can let me know which song you choose to work on,
it'll really help to coordinate with the team. I'm looking forward to hearing
it.
The Pango Introduction (Loop) seems to have an ending, playing a last note and fading
out. This doesn't seem to be a loop, though it's a little hard to tell because
soundcloud jumps to the next song when it finishes.
Thank you,
Chris
On Friday, January 16, 2015 7:49 AM, Brett Cahill <icsoundtracks(a)live.com>
wrote:
#yiv9490144674 --.yiv9490144674ExternalClass #yiv9490144674ecxyiv9861888265
body.yiv9490144674ecxyiv9861888265hmmessage
{font-size:12pt;font-family:Calibri;}#yiv9490144674 Hey there,
Thanks for the response,
If it would work for you, I could go over one of the mario songs from the list and come up
with something more orchestral sounding, but influenced by the particular mario song. That
way, you still get the same feel and hopefully triggers a connection between the two.
Obviously though, it will be a different song and not a copy.
In terms of making loops, I don't have a problem with that. If you look at this
playlist:
https://soundcloud.com/in-contrast/sets/pangeo
All of the compositions there are loops, so I should be able to make more loopable music
for you :)
Let me know if this sounds good to you,
Regards,
Brett
Date: Fri, 16 Jan 2015 05:13:27 +0000
From: cjj_009(a)yahoo.com
To: icsoundtracks(a)live.com
CC: tsc-devel(a)lists.secretchronicles.de
Subject: Secret Chronicles Music...
incontrast, I had replied to you on Game Jolt, but I figured I should reply by email,
too.
Usually Secret Chronicles doesn't really use a retro style for music. Even the 2D
images tend to try and simulate 3D lighting in some way. Your orchestral sound could work
really well in the game. We've been working on a new draft of the story and are
wanting to eventually add cinematic scenes (using sprites) to the game. Cinematic
orchestral music will really work well with these goals. I especially enjoyed your combat
piece -- it was well composed. We actually do a have a military theme song task
(
https://github.com/Secretchronicles/TSC/issues/239). The big priority right now is, of
course, knocking out the Mario remixes for the release. Ideally replacements would have
the same feel or elicit the same reaction from people when they listen to them but would
not sound at all like Mario music. Generally level music needs to be loopable.
If you start on something, let us know if you could so that we can keep track of work
being done. Someone else just responded to the game jolt posting and created a dying
music replacement, but the other songs are still pending at the moment. We also could try
an iterative approach, listening to each version as it's further developed, but
it's up to you what work style works best for you.
-Chris (I also go by datahead)...