Forwarding message by aakburns...
Arik Burns <aakburns(a)gmail.com> writes:
I don't know how to use that .patch file. But I can say this,
the guy is
absolutely correct. The camera should only move the one time, and then not
at all when you are higher up till you get to a certain edge.
After further review, once you get up from the ground level, anywhere
higher, the view jerks everytime you jump, no matter what. That is what's
making it so bad.
Brian Allen Vanderburg II <brianvanderburg2(a)aim.com> writes:
I remember working on something like this in the long past for some
jerky camera movement. I checked the original forums though, and while
I found a lot of my stuff, I couldn't find it. What it did is create a
region within the window and as the player moves around inside that
region the camera would stay still instead of moving to keep the player
at the center. As the player moved to the outside, the camera would
follow. It was far from perfect though.
Found it:
http://secretmaryo.org/phpBB3/viewtopic.php?f=6&t=1662
There is a patch in that topic called smc_camera.patch, I don't know how
extensive the camera changes have been since then, but it wasn't really
a good patch anyway.
Brian Allen Vanderburg II
On 12/05/2014 03:37 AM, Quintus wrote:
> Arik Burns <aakburns(a)gmail.com> writes:
>
>> Have you given thought to the harsh jerky camera movement when jumping
>> yet? If there was a code value to make the camera still move up but
>> slower in view, I'd change it on my copy of the game. It makes me
>> unable to play the game anymore.
> Yes, I thought I had told you. Sorry if I forgot about it; the camera is
> something that can be improved indeed, but as we are directly in front
> of the 2.0.0 release, we can’t make such deep code changes now. I’m
> going to open a ticket on the bugtracker so we don’t forget about it.
>
> The code controlling the camera is nontrivial, changing it requires
> quite some modifications; this is something that can’t be done
> easily. Hence I hope you understand we can’t include any improvements in
> this area in 2.0.0 anymore. We will, however, definitely review the
> problem for any further release.
>
> Vale,
> Quintus
>
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