Hi there
My name is Julian Schönbächler, I'm a programmer and professional game
designer from Switzerland working at Koboldgames[1], a small Swiss game
studio. I am currently doing my Master's degree in Game Design at the
University of the Arts in Zurich[2] and I would kindly ask for your
help. I write to this mailing list in the hope to reach various
open-source game projects from different areas.
*TL;DR* - In my research work for my MA thesis I focus on open-source
game development, its structure and hierarchy as well as the motivation
of the people involved in the project. I try to explore how game design
processes function on games that are developed in the open and how
collaboration on a project might serve an educational purpose. If you
got *10min* on your hands to fill out a survey on this topic, I would
greatly appreciate it. Thank you!
https://survey.julian-s.ch/limesurvey/index.php/918477
I believe I first came into contact with open-source games in my early
secondary school days, when I was searching for free games on the
internet to play on our old and slow Mac computer. SuperTuxKart is one
of the games that still has a special place in my heart. To this day, it
is a free and open-source game that receives a good portion of attention
and is in active development. The open-source gaming community was also
the place where I took my first steps in my game design career. An
environment that provides you with free access to source code and
assets, techniques and tutorials. One that actively encourages people to
become contributors and joining a community. For me that was the best
insight into how game development works and all the aspects it consists
of I could ever get. Eventually, even though not really intended, years
later I found my way back to the art of design and did my studies in the
field of game design.
I am still lurking around in many of the open-source communities I once
actively contributed to and maybe I will have time at hand to become
more engaged in some of them. But over my whole engineering journey free
and open-source software along with its development played a big role in
my personal growth.
Now back to topic. Design and development of open-source games looks
different compared to how it is generally done in the industry. Note
that I would like to differentiate between game design and game
development. While game development is often used as an umbrella term
for all the specialized fields that the creation of a video game
requires, design however is focusing onto the ruleset and mechanics as
well as the balancing and the motivation design. The open-source games
community as I experienced it is often more driven by the development
aspect. Combined with other differences e.g. of having no fixed
deadlines or compulsory feature requests, the design process is quite
interesting and unique. The feedback loop tends to be more direct, the
community as a collective can drive a project and participate in shaping
the result.
Besides, actively developing on a game project in the open is a whole
different experience. The motivation on working on a project in your
spare time can range from fun-seeking to the eager of learning new
things. I want to explore this kind of development deeper and maybe
shape the future of free and open-source game development a little by
giving back some design knowledge I have learned back into the
communities (eh, every student dreams big, right?).
So for now, I am in the need of data. Because researching something I
only halfway understand will not work here. That is why I prepared a
survey with questions about /your/ personal experience with open-source
game development, the projects you are involved in and the hierarchical
structures under which they are developed. It consists of:
- Basic demographic questions
- Questions about your education and background
- Your open-source engagement
- Experienced project structures and hierarchies
- Your personal involvement in open-source game projects
I would be very happy if some of you could take the time (around 10-15
minutes) to fill it out as your experience and knowledge is extremely
important. It does not matter if you are one of the projects core
developer or a member of the community who mainly contributes to
discussions. Consider yourself involved as part of the game project and
answer the questions as best as you can, any perspective is relevant.
Thank you so much in advance!
You can find the survey here:
https://survey.julian-s.ch/limesurvey/index.php/918477
The survey software used is FOSS (LimeSurvey[3]) and self-hosted on my
personal webspace. Participation in the survey is completely anonymous,
answers are encrypted and *no* personal data will be permanently stored
in the database. At the end of July 2021, all the data will be cleared
and analysis and results published under the GPLv3. The survey ends on
*15. October 2020*.
That is all from me for now,
Cheers
Julian
[1]:
https://koboldgames.ch/
[2]:
https://www.zhdk.ch/
[3]:
https://github.com/LimeSurvey/LimeSurvey