Hi Luiji,
On Mon, Aug 01, 2016 at 03:02:56PM -0400, Luiji Maryo wrote:
It's time for another one of Luiji's Random Sporadic
Drop-ins!
It is nice to see you around here again! Here is the latest information
for you: we have decided we are going to rewrite TSC from scratch. Thus,
it is now a good opportunity to take influence on the new code
architecture and even re-join development again on a clean codebase if
you like. Take a look at this ticket:
https://github.com/Secretchronicles/TSC/issues/534
Meanwhile, we are going to release 2.1.0 probably soon (see my recent
message about this). If you feel like doing some testing, try to compile
and run `devel'.
Feel free to give your opinion here on the ML if the tracker doesn't fit
you. I'd love to see more discussion on the ML anyway. Just look at how
the ticket encapsulates multiple discussions in a linear line, which
would have had a nice threaded tree in an ML thread!
Also, didn't you want to hang around in #secretchronicles
occasionally? :-P
Information about metadata with OGG files is surprisingly
inconsistent.
Hm. ffmpeg displays metadata on OGG files, so some kind of standard has
to exist there.
However, normalizing metadata would be a great idea! I'd
be willing to write up a Ruby script to verify metadata in the assets
as part of a consistency check if you would like.
Sure. However, we have to gather all the metadata of the assets before
this is going to be really useful, and that probably is quite a bit of
work on its own. As of now, nearly no asset has any metadata set.
I imagine we'd want to have the metadata on PNG files, too, yes?
You
use XMP metadata in an iTXt chunk for that. If we do that, though, we
have to check and see if optipng will mess it up.
I don't think so. The PNG files are generated from the assets in SVG
format (except for very few cases we urgently need to replace) so one
can just as well take a look at the original SVGs. For the rewrite, we
have even been thinking about using sprite sheets, which would have no
useful place for this information. What would be nice however is to
generate a list of authors of asset files automatically from the
metadata in the assets so that it can be included into distributions of
the game to fulfill the author naming duty most licenses require.
-Luiji
Vale,
Quintus
--
Blog:
http://www.guelkerdev.de
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