Is there a reasonably simple way (few lines of script code, fe) to synchronize the movement of static enemies?
Say I have three static enemies lined up horizontally next to each other with straight vertical paths of the same length pointing downwards.
If I approach these enemies from far away, depending on my approach they will produce a different pattern every time. Ideally, I would like to avoid this and have them all move synchronized with each other.
I realize I could drop the paths altogether and move the enemies around entirely with scripting, but that doesn't seem "reasonable" or "simple" and I would prefer to not go down that route if I can help it.
I recently tried completing all the levels and mostly succeeded. The only level that's left is quintus_8. The sub-world quintus_8_2 seems unreasonable. There's lots of situations in which flyon or gee RNG can make squeezing through certain spots completely impossible, and even if RNG is on my side I can't seem to dodge the ghost berry at the end. Waiting through 2 minutes (well often longer cuz RNG deaths) to get back everytime because the level is essentially an auto-scroller isn't helping, either.
Anyone got any hints on how to actually complete it?